Yes, I'm starting early - and what a positive start! I'd hardly know that only a few days ago you were a 'fashion' student, as some of your later thumbnails possess lots of potential, and it's clear to me that you're pushing the thumbnail process and not being too precious, that you're using them to understand your spaces. I find it satisfying too that you went out and about with your camera too - that kind of hands on, primary research stuff is just the sort of energetic, self-directed approach I'm looking for from CGAA students. For me, the thumbnails that are boldest and most successful so far, is the last thumbnail on page 12, and the first thumbnail on page 13, but I think you need to consider your point of view placement for added oomph and drama. For example, though the perspective gets more complicated, were you to drop the POV lower towards the floor and 'tilt' upwards towards the angel sculpture, the whole temple would feel more grand, more imposing, as if the viewer is dwarfed by the scale of the place. At the moment, you're favoring a rather 'domestic' scale - as if these ruins are house-sized. Partly this is due to the fact that you've got nothing in your images yet giving the dimensions of your spaces any scale - for example, right now the angel structure could be human sized, which would make the columns human-sized too - which makes this space 'domestic' - like a villa with some nice statuary. If you were to take your camera back to the cathedral, and take photos with the camera looking up at the structure from a low POV, you'd create instantly a more impactful, more towering feel, and I think, for these temples to feel properly cinematic, you need to think about your POV for a more subjective, dramatic feel: consider this animation by Tomek Baginski:
http://www.youtube.com/watch?v=msIjWthwWwI
I think you need to think bigger and open up those spaces much further. Often the job of the concept artist to 'max' the imagery!
You haven't got your essay intro on here for me to look at - and it's really important that you make a commitment to the assignment asap, because I can usually tell from a student's intro if their assignment is going to fall short or struggle to satisfy. I can't help noticing that your reviews are stacking up. Please Ernesta - trust me on this - those reviews are like doing a ten minute jog to keep your heart healthy (or to give you experience 'little and often' in regard to academic writing and critical thinking) - if you let them build-up so that they become a marathon, you're missing the point and the opportunity for any further feedback or advice on improving your style. Writing and critical thinking are very important on CGAA - maybe more so than on other courses - the culture of it may be new to you, but don't make the mistake of letting them slip. Keep on top of your weekly tasks - and that includes Maya! (However tough!).
Get your intro on here asap - title your post '@Phil' and I'll swing by and give it the once over.
More generally - 'welcome' to CG Arts - I know it's a big change, but your work so far is encouraging. We have a mantra on CGAA - it's 'be amazing!" - so don't disappoint and keep it coming.
1 comments:
OGR 07/11/2011
Hey Ernesta,
Yes, I'm starting early - and what a positive start! I'd hardly know that only a few days ago you were a 'fashion' student, as some of your later thumbnails possess lots of potential, and it's clear to me that you're pushing the thumbnail process and not being too precious, that you're using them to understand your spaces. I find it satisfying too that you went out and about with your camera too - that kind of hands on, primary research stuff is just the sort of energetic, self-directed approach I'm looking for from CGAA students. For me, the thumbnails that are boldest and most successful so far, is the last thumbnail on page 12, and the first thumbnail on page 13, but I think you need to consider your point of view placement for added oomph and drama. For example, though the perspective gets more complicated, were you to drop the POV lower towards the floor and 'tilt' upwards towards the angel sculpture, the whole temple would feel more grand, more imposing, as if the viewer is dwarfed by the scale of the place. At the moment, you're favoring a rather 'domestic' scale - as if these ruins are house-sized. Partly this is due to the fact that you've got nothing in your images yet giving the dimensions of your spaces any scale - for example, right now the angel structure could be human sized, which would make the columns human-sized too - which makes this space 'domestic' - like a villa with some nice statuary. If you were to take your camera back to the cathedral, and take photos with the camera looking up at the structure from a low POV, you'd create instantly a more impactful, more towering feel, and I think, for these temples to feel properly cinematic, you need to think about your POV for a more subjective, dramatic feel: consider this animation by Tomek Baginski:
http://www.youtube.com/watch?v=msIjWthwWwI
I think you need to think bigger and open up those spaces much further. Often the job of the concept artist to 'max' the imagery!
You haven't got your essay intro on here for me to look at - and it's really important that you make a commitment to the assignment asap, because I can usually tell from a student's intro if their assignment is going to fall short or struggle to satisfy. I can't help noticing that your reviews are stacking up. Please Ernesta - trust me on this - those reviews are like doing a ten minute jog to keep your heart healthy (or to give you experience 'little and often' in regard to academic writing and critical thinking) - if you let them build-up so that they become a marathon, you're missing the point and the opportunity for any further feedback or advice on improving your style. Writing and critical thinking are very important on CGAA - maybe more so than on other courses - the culture of it may be new to you, but don't make the mistake of letting them slip. Keep on top of your weekly tasks - and that includes Maya! (However tough!).
Get your intro on here asap - title your post '@Phil' and I'll swing by and give it the once over.
More generally - 'welcome' to CG Arts - I know it's a big change, but your work so far is encouraging. We have a mantra on CGAA - it's 'be amazing!" - so don't disappoint and keep it coming.
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